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2 sentenced in China’s first criminal case over leaks of unreleased Genshin Impact and miHoYo game content_我的网站

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A |     Colombo, Oct 20 (UNI) The prevailing economic crisis could deal a severe blow to many Sri Lankan business sectors if it deepens or drags for a prolonged period, Fitch Ratings said in remarks published on Thursday.
This is because runaway inflation, elevated interest rates and import restrictions have already pressured their revenues, margins, profits and cash flows, the Daily Mirror quoted Fitch Ratings as saying.
In a brief commentary on the implications the economic crisis would have on Sri Lanka’s listed companies, the rating agency identified consumer goods retail, power generation and home building among the most affected sectors from a prolonged crisis.
While some businesses did not feel the full effects of the crisis as they managed to grow their top and bottom lines and their margins in the second quarter ended in June 2022, Fitch said they would not be able to replicate the same results in the coming quarters as price hikes could come at the cost of further decline in revenues.
The September earnings season, which kicked off this week, would provide analysts and investors the opportunity to assess how these companies representing wider industries have fared on the back of continued rise in costs across the supply chains as well as of their borrowings, it said.
The Sri Lankan economy is projected to be in continuous decline in 2022 and 2023, shedding 9.2 per cent and 4.2 per cent, respectively, according to the World Bank estimates.
“Significant cost inflation affecting demand and profitability, import restrictions disrupting operations and high interest rates are key risks faced by domestic corporations in the next 12-18 months,” Fitch Ratings said.
If these conditions persist in the said time horizon, worsening the economic conditions, Fitch estimates around 50 per cent of its rated issuers to see rating pressure.
UNI MR。    

Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
    Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
A criminal case involving information leaks related to miHoYo, the developer of Genshin Impact, has reached its first-instance verdict. Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. It is the first criminal game leak case under a new judicial interpretation issued by China's top judicial authorities, according to miHoYo.
The infringing videos uploaded by Su and Wu received more than 600,000 and 300,000 views, respectively, exceeding the criminal prosecution thresholds stipulated under the judicial interpretation. The court therefore found that the two individuals met the criteria for criminal prosecution and handed down guilty verdicts.
During routine monitoring, in July 2025, miHoYo discovered that Su and Wu had repeatedly uploaded gameplay videos featuring unreleased versions of miHoYo titles, including Genshin Impact, Honkai: Star Rail and Zenless Zone Zero, without any authorization from the company. The videos, widely circulated within gaming communities, exposed unreleased characters, skill animations and other content that had not yet been officially introduced to players,  miHoYo noted.
After discovering the alleged violations, miHoYo reported the case to the police in accordance with legal procedures. Following an investigation, the police arrested the two individuals involved. 
The case was publicly heard and the verdict was delivered on April 24, 2026. The court ruled that Su was to be sentenced to one year and two months in prison with probation, while Wu was sentenced to one year of detention with probation, according to miHoYo.
Guo Hao, a Beijing-based lawyer, told the Global Times on Thursday that a key significance of the case lies in its further clarification of how game leak cases can be assessed under the Criminal Law.
"In the past, game leaks were more often handled through civil infringement claims or breach-of-contract disputes. In this case, however, the court did not simply determine liability based on whether content was released ahead of schedule," Guo said. "Instead, it considered factors including the scale of dissemination, the nature of the leaked content and the impact caused, and determined that the conduct met the prosecution threshold for the crime of copyright infringement."
Similar game leak incidents have also occurred overseas in recent years. In October 2024, The Pokemon Company suffered a data breach that resulted in large amounts of internal information being leaked online, including employees' personal information, according to overseas media reports. Dubbed the "Teraleak" by the gaming community, the incident was reportedly one of the largest game-related leaks in recent years. The leaked materials reportedly included game source codes, details of future projects and other internal information, according to Nintendo Life, a UK-based gaming news outlet.
Earlier, Nintendo had pursued legal action over the leak of a Pokemon Sword and Shield strategy guide in 2019. According to gaming website Polygon, The Pokémon Company later reached a settlement with the two individuals responsible, who were required to pay $150,000 each in damages.
"From a player's perspective, there is a clear difference between game leaks and normal game discussions," Lu, a member from the Steam gaming community, told the Global Times on Thursday. "Players discussing and analyzing officially released information is part of gaming culture, but obtaining and spreading unreleased content through unauthorized channels can harm the efforts of developers and affect the experience of the entire player community."
Such concerns are also shared by game developers, who view unreleased content as a key part of their creative and commercial plans.
A post by miHoYo on its online account specifies that every unreleased frame of game content represents the design and refinement efforts of its creative teams, while also carrying players' expectations for upcoming updates. Unauthorized early exposure of such content not only infringes upon miHoYo's copyright interests, but also takes away the surprise that players should have when experiencing new content for the first time.

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Published on:17:26:33


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